Ulv i fåreklær 2: Ulvedebatten fortsetter! Kan sau og ulv leve sammen i fred og vennskapelighet? Norsk Trailer: Idyllen i byen slår sprekker. I Den Forente byen lever får og ulv et fredelig og rolig liv sammen, og respekterer siviliserte samfunnsregler. Men en dag får de uventede gjester – . Apr 20, · Ben and Holly’s Little Kingdom | Giants in the Meadow | Cartoon for Kids - Duration: Ben and Holly’s Little Kingdom – Official Channel Recommended for you I et magisk land bor en gruppe får i en lille landsby. De lever et ukompliceret og ufarligt liv uden bekymringer. Idyllen brydes, da af en ulveflok slår lejr i en nærliggende kløft. Ulveflokkens leder er blevet gammel, og der skal findes en ny leder ved tvekamp. Den blodtørstige Rakker stiller op mod Grå - flokkens klodsmajor. Grå håber at en sejr mod Rakker vil kunne vinde ham den.
As well as an overhead viewpoint, Operation Harrier allows you to move into the screen as your aircraft increases and loses altitude. The graphics are a mixture of sprites and polygons giving a combination of detail and realistic 3-D. And, of course, a large range of weaponry ensures some frenzied action. With more polygons than any other version and graphics used m the colour mode x pixelsthe Konix version planned to utilise the yoke attachment.
It will be a shame, with the present Konix troubles, if we don't see this impressive version on sale. This powerful and versatile fighter could destroy the major drug installations and transport modes — if it's flown by the right pilot. You are the right pilot The drug barons' domain has been mapped out by satellite pictures and the mission objectives are complete. The first solo run begins. There are ten different missions to accomplish, and missions specially prepared for your training.
Have you got what it takes to make the grade of a futuristic fighter pilot? Well forget it! Something even better is laying claim to the title of the ultimate games machine.
SNK's Neo-Geo console isn't trying to emulate the high standards of an arcade machine it is an arcade machine! All of SNK's future arcade machines will be housing the same technology used by the Neo-Geo — games will look, sound and play the same.
For the technically minded, the Neo-Geo uses a bit processor like the Amiga running at l2Mhz with a Z80A co-processor like a Spectrum CPU dedicated to sound it can produce stunning synthesized sounds as well as use samples. On the memory front, it's go!
As Johnny Grunt, you've got to face waves of enemies before the final show- down with a megalomanic professor. There are no innocent by-standers to worry about — if It moves shoot it, if it doesn't move shoot it anyway. The display Is a cross between Cabal and Operation Wolf.
At the bottom of the screen Is your character who can move left or right while his gunslght appears elsewhere on screen. Just like Operation Wolf the screen continually scrolls either left or right, with the occasional static screen at the end of a level. The Joystick controls the movement of your gunslght as well as that of your char- acter. Moving left will move the gunslght rapidly to the left while your character will walk very slowly In the same direction.
In effect, you can practically stand still while your gunslght zips all over the screen, great for clearing the area of ene- mies If you're In a secure position. However, there are numerous times when you want to move quickly to the other side of the screen to escape an Incoming attack Nam makes use of three of the Joy- sticks four fire buttons. Button A acts as a standard fire button, button B lobs a grenade while button C works In conjunc- tion with the Joystick to speed up your movement or make your character per- form a roll.
In use this system works very well. The only problem I experienced was when stuck In a tricky situation, fumbling fingers pressed the wrong key making the character roll when I really wanted to throw a grenade. Occasionally, after killing a baddle, you are rewarded with some additional weaponry.
These weapons only last for a limited amount of shots but they're a lot more effective than your usual machine gun. So far the TGM team have discov- ered a flame thrower, a super-fast megabytes of game inlormationl Consequently, the cartridges are larger than a normal console cartridge larger than a VHS cassette in fact! The Neo-Geo also features a credit-card sized slot on the front of the console into which you plug memory cards.
These cards are used it— machine gun, machine gun wielding women they team up with your character when you free them from the baddies and a rocket launcher actually only Mark Caswell claims to have found one of these, however, he's a pathological liar and the rest of the TGM team don't believe that there's one In the gameSound and graphics wise Nam Is superior to any similar game on any other console, but the Neo-Geo Is capable of better things.
Just take a look at the pic- tures of Magician Lord lot example. The only other ports are two ptn joystick sockets at Ihe front, The one big eaten is the price. A console complete with joystick and memory card costs E 99 not too badwhile the games cost a staggering CU9. Back in Japan theres a thriving Neo-Geo games rental market which may eventually find Its way over here. It operates in a similar way to the video rental market with which we are familiar with over here. In the meantime take a look at TGM s reviews of the first three Neo-Geo releases, and see il it's worth spending that much cash on a game At 20p a go.
Nevertheless, it's gameplay that really counts and it's here that the game excels, Ulv I Fåreklær - Victimised - S/T (Cassette). Nam makes no pretences to a deep and meaningful game, It's all about fast reactions.
The first level Is fairly straightforward and Inviting. Later levels present a real challenge, the kind where you find yourself glad that there's 'a con- tinue play option. It's an addictive game which will now doubt be popular when it's released In the arcades. Perhaps the biggest faults with the game are the memory card options.
If you use these a lot H won't take long to com- plete — although the game Is far from easy. Robin Candy 81 m. It's not just the occasional snippet, the game seems to be permanently telling you that It's a fine day for baseball, not a cloud In the sky' or 'that's a well hit ball and it should be in there for a single' and other such things.
The quality of the sound is every bit as good as anything else that's appeared In the arcades. The actual game Is a pretty standard baseball game. Each level holds new graphical treats lor the player. In fact one of the main charms ot the game is the desire to see what the next level looks like. As the tillc ot the game suggests, you play the pari of a magician cum warlord. Your task is to progress through several weird and wonderful worlds tor a final showdown with an all-powerful magician.
Magician Lord is best described as an arcade adventure platform game. The puz- zles are mainly confined to defeating bad- dies, or negotiating awkwardly positioned platforms, but here's more than enough going on to keep even the most seasoned arcade adventurer occupied. You start he game as a laserbolt-shoot- ing wizard but can quickly change your persona into something more formidable. Scattered throughout the playing area are magic potions which transform you Into a totally different character.
In your new guise as the Ninja Warrior, Dragon Lord or Ice Warrior you are equipped with a new weapon and increased resistance to enemy hits. II doesn't take long before you've got your own favourite character, but the game is designed so that no single character is suited to all the problems you'll encounter.
For instance, the lire-breathing Dragon Lord is great at killing the bomb-dropping birds but isn't too good against the guardian at the end of level one. At the bottom of the screen are two bars. These indicate your current physical and weapons strength. Every time you are hit by an enemy shot or touch something you shouldn't, your physical strength is depleted. Needless to say. Out of the three Neo-Geo games reviewed, this is the hardest to play, and the one with the most long-term appeal.
The transformation potions are a good idea since they add a whole new dimen-! However, if your strength falls below a cer- tain level you will be changed back into the poorly-equipped wizard. The weapons bar indicates how many shots your character will fire with each press of the fire button You can only increase your firepower by collecting a weapons power-up and there's a maximum of three simultaneous shots per character.
If you're unfortunate enough lo lose a life, not only will you lose all your power-ups. As with any great game the only minus point is that it can get very frustrating when you've failed to get past a certain screen for the hundredth time. Staffordshire ST6 2HS. Tel: Environmental issues are making themselves heard everywhere nowadays: TV, radio, magazines and We've had Rainbow Warrior, the official Greenpeace game, while Rainbird's Midwinterms set in a barren land created by the effects of global warming.
Now Micronet have their own eco-sensitive game called Trash. Robin Candy dons his rubber gloves and prepares to save the environment but he's definitely not going to tidy up his desk telecontrol, faith healing and psionic shield. As you prove your worth as a dustmen you will be promoted to higher levels of blnmanship complete with increased magic capabilities. Initially, just exploring the Multiverse is enough to keep you amused. It's a very strange place, early on in the game I encountered a room of Clark Kents, another full Set in the future, sometime after Earth's pollution problems have been solved, Man has made his way out into space.
In its furthest reaches he discovered the Multiverse — a collection of interlinked dimensions presided over by Da Boss, a mysterious character of almost unlimited powers. I say almost unlimited powers because he doesn't seem to be able to keep his own back yard in order. The Multiverse is being overrun by trash. You and your fellow players have been recruited as pan -dimensional dustmen to clean up the Multiverse. Trash is a multi-player realtime adventure. The Micronet information service see box if you're unfamiliar with Micronet allows several players to play the game simultaneously.
The action onscreen is the direct result of your or other players' actions. You start the game as a lowly slave with very limited magical powers. Commands are entered as simple English sentences, the kind used by numerous other adventures, such as 'Go north', 'Kick Warren', Build sandcastle', etc. There are several special commands which relate to your character's magical capabilities.
Information is transmitted down the phone lines Into a device called a modem ine modem and the relevant computer software decode this information and dis- play it on the screen of your computer. In turn, the user can send Information back along the phone lines either to Micronet or to other users.
There are machine specific sections for most computers, which are basically electronic maga- zines featuring reviews, general and technical articles, as well as sections devoted to specific topics such as MIDI. Other Prestel services include: mailboxlng facilities MBXs — so you can send letters to other userselec- tronic shopping you are billed for any goods you buy on your regular Prestel bill and of course games.
Providing you stick to using Prestel during cheap rate hours from 6pm to 8am it doesn t cost that much to use. The puzzles are pretty devious too. Though the aim of the game is to collect trash and dump it in the atomic incinerator, you can never be sure whether that piece of junk you're about to bum may come in useful later on in the game.
Trash is best played when several other players are in the Multiverse. It's a lot more fun to play a game where you know that the other characters are real. Generally, fellow Trashees are a friendly lot who are more than willing to offer a new slave a helping hand. Though there are a few rogues who play on your lack of knowledge and get up to some mean tricks. Trash is a good game. It's very atmospheric and very strange.
The only problem we experienced when playing it was to do with the phone lines. In Ludlow there tends to be a lot of line noise which corrupts the data and manifests itself as onscreen glitches.
But if you use the screen refresh command it doesn't hinder play too much. If your phone line is relatively noise free and you're generally interested in Micronet, the Multiverse is well worth a visit — but don't feed the leopards!
The unmistakable sound of horsepower ripping apart a calm sea. A fast fleet of 4 computer skippers stands between you and the most prestigious title in all of powerboat racing.
Buckle your life vest, it's going to be a bumpy ride. Telephone But there's no doubt who the best man for the job is: Sly Spy. The American Government sends for Sly Spy. The game starts in true James Bond style with Sly being booted out of a plane. Luckily he is wearing a parachute, but unluckily CWD agents are trying to shorten our lad's Irfe. You start with a 9mm pistol and a full clip of ammunition. After disposing of the enemy agents, you land safely in Washington.
Headquarters inform you that one of the CWD bosses has been sighted so you must roar off after him. Jet packers and ruffians on motorbikes try to kill you. In his black bow tie, white shirt and black trousers, Sly cuts a suave fig- ure amid the enemy ruffians. Sound is also Impressive with a selection of tunes and sound effects that comple- ment the ensuing mayhem.
Bond fans should pur- chase. It is every bit as playable. All of the eight levels have been crammed In no mean featand both character and background sprites are colourful, well drawn and smoothly animated.
Spectrum owners need not worry about the lack of good soft- ware — Ocean always come up with the goods. There are eight levels in all the sky diving and Lincoln Memorial sections are counted as onemost being horizontally scrolling Renegade-type stages.
The arcade coin-op. Becng an arcade conversion, Software Creations couldn't alter any of the computer game content, however, they have made the game more playable.
It is blatantly obvious where Sly Spy's Inspiration comes from, and it's probably the best secret agent game so far. Its modest peo- ple worked busily, looked after their neighbour and lived happily. But this was before the evil Black Queen turned her gaze toward the Realm. She captured the many magical fairies which helped protect and keep order in the land, and put hordes of her demonic minions in their place. As leader of both the peace-keepers and the community as a whole, it was Stormlord's job to fight off the Queen's monsters and free the fairies.
Though it was a tough and dangerous task, he entered into the fray with gusto and battled on tilt the Realm was restored to its former glory. With the Black Queen defeated, the people celebrated. Life was good again But now there's a new threat.
The Black Queen may be gone but her followers live on, dedicated in her memory to her ways: pure evil and an obsessive desire to rule over Stormlord's Realm. To this end they've combined their powers and cap- tured the fairies they really get victimised, don't they?
They've spread them through strange and foul lands, unfamiliar to the fairies, who can't find their way back to their homes In the Realm. Naturally, Stormlord must save the day. You begin in the sweltering, claustropho- bic pits of hell and. The fairies' minds have been influ- enced and corrupted by the foul new places and creatures surrounding them, so it's only this most pure of places that can restore them to their usual peace-loving selves.
Each level is composed ot platform net- 30 TGM August works which you navigate with the aid of Stormlord's nifty ability of multiple jumps. He can effectively leap on air, jumping up to three times in a row before falling back to the ground. Flames, spikes, acid drops, poisonous gas bubbles and bouncing eggs are just some ot the hazards you must avoid using this ability. You can fire the small arrow-shaped missiles Stormlord carries at the vampires, zombies, goblins, nasty cupids and trolls but can also use limited supplies of more powerful weapons.
These are collected simply by touching them, as are the fairies. Between levels, extra lives can be gained in a bonus round. Fairies fly above you and if touched release a gold coin; a life is awarded for every ten coins collect- ed.
Stormlord himself the best, most mythical looking char- acter. He's also the best animated, stomping defiantly along. There's plenty of colour, minimal clash and smooth scrolling. Theme music Is suitably mysterious and the game's packed full of energetic effects. The bonus level is cut short if you touch a patrolling dragon but in other parts of the game it can be tamed and the war- rior can ride on its back.
Raffaele Cecco has created some great games in the past, originally programmed for the Spectrum but excellently converted to C64 and later to bit machines. His last creation was the original Stormlord, a highly enjoyable platform arcade adven- ture I reviewed way back m TGM Unfortunately, I can't quite see how Mr Cecco has been spending his time.
Deliverance is by no means a bad game, the opposite if anything, but It doesn't live up to the excellence of its predecessor. It sacrifices the object and exploration puz- zle elements for pure arcade. Deft, dex- trous jumps, pixel perfect precision some- times necessary, and expert timing, partic- ularly when performing double and triple jumps, are the order of the day here.
Shoot-'em-up elements are stepped up, too, with more monsters to blast and a wide variety of weapons to do it with. Deliverance is an average Raf Cecco release, but as he's one of the better, more imaginative Spectrum programmers this means it's still a good, playable platform game. Brook House. Tbrrlnglon Place. We have produced award winning titles like Draconus, right through to sheer commercial licenses like Kenny Dalglish Soccer Manager.
If you think you have the skills to write Commodore Software or even wish to develope your skills on a free-lance basis with Zeppelin, we are waiting to hear from you. Nl II. Very easy to use. Works with all presently known viruses.
Files are IFF format suitable for use with all the major uraphic and music park. Including Fast Ram. Chlp Item, Ramdfsk. Drive status. Disk Syne pattern Etc. He sent his powerful servant, Fragor, to a new and lifeless planet, Unreal. Fragor took life- giving eggs, the four ancient elements earth, air, fire and water and two guardians one good, one evil to the world.
But Fragor collided with a comet as he entered Unreal's atmosphere, destroying himself and scattering all he carried. Without Fragor's wisdom to guide them. One of Fragor's eggs was lost and came to rest in a quiet valley where humans Isolde and Artaban were later born.
They befriended a copper dragon who regularly visited them. When the dragon didn't arrive one day, Isolde went looking for him and was captured by the dark guardian. Overwhelmed by her beauty, he decided to marry her and she agreed, on condition he did not hurt her people. Artaban and the dragon heard about the wedding and agreed to join forces to defeat the guardian, who lived in a faraway castle.
With a magical sword, they would destroy the Ulv I Fåreklær - Victimised - S/T (Cassette) elements that gave the guardian life and face unknown enemies on the way to his castle. Artaban and the dragon's quest is split into five 3-D levels and three 2-D ones.
The first is 3-D and you guide the dragon as he flies 'into' the screen. Obstacles trees have to be dodged and dinosaurs frazzled with fiery breath. You begin with 99 points of energy, reduced by hazards but increased by pyramid -shaped bonus crystals.
Energy is carried from level to level so collecting crystals is highly advis- able, particularly as it increases dragon fi'epower. Setting down in the forest, the journey is continued on foot as Artaban for level two. The screen scrolls as he strides rightward, flipping every third screenful or so, but you can retrace your footsteps.
This is often essential to activate triggers or collect items that will solve a puzzle. However, lor the most part, 2-D sections are made up from hacking and dodging action. Crevasses to jump over vines to swing from and moving logs to leap between are lust a few of the hazards to be negotiated. Creatures are slain with Artaban's trusty sword but the process can be speeded up by dipping the magical weapon in the flames of any fire.
For a limited period, it becomes the firesword, which at its highest strength can shoot fireballs. From occa- sional sources, it can even become a watersword! Back to the skies for 3-D levels three and four, along the river and over icy wastes, then raging winds and slippery surfaces complicate matters in the 2- Minium VIEWS flight for the next Ulv I Fåreklær - Victimised - S/T (Cassette) levels, across a lava sea to the outer defences of the guardian's castle.
Then level eight, for the final con- frontation between Artaban and the bad guardian's forces. I was impressed by preview screenshots of Unreal but that was several months ago and I was beginning to lose hope. Now it's here — and it's been worth the wait, Ubi Soft's latest creation breaking new ground In the field of sword and sorcery games. Rather than level after level of horizon- tally scrolling hacking, like most have done and are continuing to do, Unreal's cleverly programmed 3-D dragon flight levels pro- vide variety and interlude to the more brain-taxing sections.
The flying levels are difficult and quite exciting but they're too long and there's too many of them; interest will wane. The horizontal sections are much more than sword swinging, although it's the main objective. The 3-D sections are fast and smooth but objects, although well formed, are grainy — the price to pay for convincing 3-D. Music's rather ordinary but sound effects are great; bird and animal noises setting an atmosphere. Unrear s highly challenging so it's just as well there's a save game option, three saves per disk and accessible at any time.
This feature is typical of the attention to detail and quality ot Unreal, another great Ubi Soft game. In order to give higher and more profitable crop yields, vast quantities of arti- ficial pesticides have been used to curb the insect population The bug killing has gone so far that every species of insect has become extinct.
At first, the foolish celebrated No wasps to bother you dunng the summer, no ant nests in the garden. The farmers were ecstatic: no bugs and no larvae to damage crops, no need to waste money on expen- sive chemicals to eradicate them But the more intelligent and far-sighted saw a grave problem Small and irritating ihey may have been but they were vital to the lower part of the food chain. Creatures who ate insects to survive died out, then animals who ate them gave in to starvation — animals humans ate to stay alive Vegetables and artificial foods couldn t be produced in sufficient quantity to plug the ever-increasing gap In the market.
To prevent the mass starvation of man. They worked dili- gently, 24 hours a day. They had to — life depended on it. Their hard work thankfully paid off and from the first man-made insect they subtly adjusted DNA to produce vari- ous different types The food chain was repaired and gradually life returned to nor- mal. Well almost Something went wrong with some of the insect species They were infected with a mutant virus which caused them to grow in size, strength and.
At first it was just farmworkers and forest rangers they killed but then they began moving toward towns and cities in great swarms. Something had to be done. So a weapon that could detect the mutated insects, blend in with them, was created. Adaptability would be the key to survival and the eradicalion of all the vile mutant insects As you'll have guessed from the game's title, Venus has been placed in your capa- ble hands There are ten different areas of the world that are infested with the mutanl insects and each of these is divided into five levels.
Levels must be completed within a time limit and are made up from varying heights and lengths of platforms, punctuat- ed by bottomless pits. Venus walks along in true creepy-crawly fashion and naturally, with his grasshopper looks, can jump long distances, the leaps directable while in mid- air Vanations on earwigs.
Ihe next hit results in the loss of one of ihree lives And it's not just insects that are danger ous. Plants nibbled by them have mulated, too, into spitting, semi-intelligent vegetation a la Ghosts 'N' Goblinsand for some rea- son the humans have seen fit to leave auto- matic defence cannons active The most dangerous enemy, Ihough. However, all but Ihe smallest leave behind a metallic pod. Backgrounds are smoothly colour-graduated and platforms and sprites are detailed and excellently shaded.
The huge insects of the bonus shoot-'em-up section and later levels are highly impressive but Venus himself itself? Is the star of the show. He twitches, taps his feet, rubs his face and flutters his wings as he goes on his travels and his distinctive crawling motion is brilliant.
Smooth three-layer parallax scrolling is used In the shoot-'em-up stages, golden shaded clouds wonderful to behold. The action's backed with numerous sample-packed tunes, many of them strange and spooky to match the unusual scenario. Look in the mirror. Introducing the powerful new Atari STE. With such an awesome machine, we're convinced the only limits you'll come across are your own.
The 'E', by the way, stands for 'Enhanced'. But once you've discovered its amazing array of features, you may consider 'Enhanced' to be the understatement of the decade. Perhaps the most outstanding feature of the STE is its graphics.
Its palette contains over colours all right, to be exact. To ensure precise and realistic images, the STE features 'hardware scrolling', enabling smooth scrolling in any direction and split-screen effects. And, with the SMI 24 monitor, you'll get razor sharp black-out-of-white text that's as clear as the type on this page.
To complete the picture, it is able to 'phase -lock' its video output to an external video source, permitting direct linking to a Genlocking device.
The won't just have your eyes swivelling in their sockets. Your eardrums will also take a pounding from the 8 - bit PCM stereo sound. Or, for even more of an earblasting, just add a couple of RCA output jacks and power the sounds through your own stereo.
Of course we mustn't forget memory. One megabyte of RAM comes as standard. To help you handle all this technology, we've added even more: a Blitter chip, capable of shifting data at high speeds independent of the CPU, and a new version of TOS.
The TOS 1. As you'd expect, there's a huge range of peripherals including hard disks, floppy disks, laser printers, colour monitors and even Megafile 44, Atari's unique megabyte removable hard disk. As well as all this hardware, there are hundreds of software programmes for the 1 STE - we're even throwing in the ST- Series Productivity and Leisure bundles free. The Productivity bundle features a database, spread- sheet, word processor and business graphics package, and there's S. If you're itching to get your hands on the controls, there are two 1 5 - pin analogue controller ports which accept paddles, light- guns and light- pens and a 9 pin mouse port and joystick port.
With adaptors, up to six people can use the at one time. Just in case it's too much for one person to handle. The ideal computer at the ideal price, you may think. We think so, too. But there remains only one potential problem: not whether you'll make impossible demands of thebut whether the will make impossible demands of you. SL2 5BZ. All hands were saved, but Esmerelda now lies feet down In one of the most dangerous parts of the ocean.
For years it lay undisturbed, until when world famous explorer Howard Kelp decided to try and salvage the gold from its hold. Of course, at feet normal diving gear is useless, a canvas deep sea diving suit and brass helmet are needed.
The game starts with a steamboat chug- ging across the ocean and winching your character into the unfriendly waters. Esmerelda contains over rooms. The main character is without a doubt the star of the game. The graphics are well defined, with neat bubbles floating from Howard Kelp's helmet.
Sound effects are slm- larly comprehensive and make the game a real fun package. Because of the nasty jagged edges on the ship, the usual deep sea air hose can't be used, bottled air must be carried instead. But this very quickly runs out. Against you are a range of aquatic crea- tures.
These include crabs, eels, jellyfish and sharks. You aren't armed, but you're far from defenceless: two smart fish are provided at the start and when unleashed rip into the opposition with great zeal. In most of the rooms you'll find gold bars. Some are in seemingly inaccessible 38 TGM August places, but by shifting the scenery around they can be reached.
With every 80 bars collected an extra smart fish is awarded Also lying around are keys which allow access to certain areas of the ship. The keys come in several different shapes: spheres, squares and triangles amongst them. This access problem, combined with the massive play area, brings a great deal of strategy into Treasure Trap.
I haven't seen a decent Head Over Heels game for a long while, and this is sure to suffice for months to come. If you love a challenge. Treasure Trap will fit the bill. There's nothing fishy about this pur- chase groan. You've survived countless battles with endless enemy ships and huge, grotesque monsters.
But even you haven't dared the heavily armed fortress network. Many have tried, risking life and limb for the unimaginable wealth A game with real bite ants, but happily is one of the rarer, high- quality versions of those shoot-'em-up designs.
Venom Wing's originality is in its odd-numbered levels. Having to immedi- ately tackle a big monster is odd. Backgrounds and sprites make attractive use of colour and shading, particularly the cyborg head at the end of level two. Streams of aliens rotate and follow intricate patterns, spitting missiles as they go. Sprites fill the screen In more ways than one, either by weight of numbers or, In the Ulv I Fåreklær - Victimised - S/T (Cassette) of levels one and three, by sheer size.
Sound effects are plentiful and top quality; the best being the grunt of the eyeball-spitting cyborg head. The riches don't appeal to you — you reject material values and have more than enough money anyway — but the chal- lenge of the fortresses is a temptation you finally can't resist.
Boarding your space tighter, the Venom Wing, you fly towards the first fortress, wondering whether this time you're pushing your luck too far. The first of Venom Wing's four levels is unusual in that it's a static screen where you attack one huge, multipart stone fortress that gradually scrolls downwards, rather like immediately facing the end-of- level nasty from a progressive, horizontally scrolling shoot-'em-up. A giant knife, a gar- goyle, snakes and more attack before the fortress launches Its last defence, a drop- ship.
Level three is similar, with a giant Atlas statue holding a missile-firing planet on his shoulders. Even-numbered levels are more tradi- tional, waves of aliens and ground-based gun emplacements firing at you as you fly rightward. Level two is a slimy tunnel, filled with intelligent plants, while level four Is a high-tech fortress.
To help you, there are the usual power- up icons to collect, released whenever all segments of a slim, snake-like creature are shot The first icon picked up gives triple fire and the second a small drone similar to the one in Armalytewhich can be con- trolled by a second player. A third trans- forms the Venom Wing into an invulnera- ble giant eagle for a limited time, which has the disadvantage of not being able to fire.
The small number of add-on weapons is disappointing but the two-player team option makes the drone a lot more interest- ing, and the invincible eagle is very useful in places. Even with these facilities, Venom Wing is tough. It'll take several attempts to complete level one and then the vast level two will occupy you for a long, long time. Venom Wing is one of the better Amiga horizontal blasters and is probably the most challenging. Care to try your luck? Kick Off. The basic game is the same.
The pitch is viewed from above but the screen only shows a Ulv I Fåreklær - Victimised - S/T (Cassette) of it. To keep track of the match, a transparent HUD-like radar' variable in size marks the positions of the ball and all footballers. Unlike most football games, the ball is free-running rather than stuck to dribbling sprites' feet; it has to be pushed along. Pressing fire with the ball at your feet traps' the ball, enabling it to be accurately passed; chipping and shooting determined by how long the fire button's held down.
Scissor- klcks are a new feature and aftertouch allows the ball's direction to be influenced after It's left your feet just like on Extra Time. Unless the ball's overhead, in which case you Jump for a header, pressing fire when the ball's not in your possession makes a sliding tackle. Fouls can result in yellow or red cards, of course, and now fouls Just out- side the opposition's box result in set-piece freekicks.
When taking a freeklck, the ball can be stepped over, passed lo a nearby player or curved in an attempt to fool the defensive wall. If you score a goal you're particularly proud of. Saved goals can be edited to compile your own Golden Goals disk. Rather than just being able to choose your formation, game preparation in Kick Off 2 allows you to select your learn, includ- ing two substitutes, from an entire squad.
Rather than playing as the whole team, switching between the players nearest the ball, you can leave the computer to control most of the team and just play in your favourite position. Other pre-game options allow the alter- ation of pitch type affects ball speed and bouncematch duration, wind strength, tac- tics eight available, others can be loaded in from Player Manager and skill level which can enable Player Manager teams to be loaded in.
Extra time and penalty shoot- 40 TGM August outs can be switched on to prevent drawn matches However, the most variable option is Kit Design. The two colours of any team's kit can be changed and used upon different shirt designs: vertical, diagonal or horizontal stripes, for example.
You can practise with just a goalkeeper and real matches can be single or interna- tional frlendlies, or part of an eight-player league or knock-out cup competition. By choosing to play in particular positions, two people can play In the same team against the computer, or, with a joystick expansion interface, against two other humans.
I've seen as many football games in the past three months as I have seen in the rest of my life. I praise the Lord that Kick Off 2's finally here to put them in their place but I must confess I'm quite disappointed with it — it's too much like the original, and even more like Kick Off expanded with the Extra Time data disk.
Penalty shoot outs and set-piece free- kicks enhance the realism and depth of matches and constantly replaying a good goal is the perfect way to Irritate a friend — particularly If you save it afterwards! The Kit Design option isn't quite as flexible as I'd of liked but it allows you to easily create a strip you can personally identify with.
As in the original, dnbbling's hard to mas- ter but payability is ridiculously high. If you haven't got Its predecessor and Extra Time. Probably the best sports game ever. Scrolllng's smooth and ball movement realistic, although the spots on It wander around stupid- ly. New Classic er som i navnet en nyinspirert tapet, men jammen er den fiiiiin!
Til slutt tar jeg med en utenlandsk inspirert tapet. Ha en herlig valgfri dag!! Og tusen takk for alle gode oppmuntringer. English: We are still looking for wallpaper to our livingroom. We want it to be blue and white and a bit old fashion ;O. KKvinneblogger Monica Dronninghuset Elins reiseblogg Bruges til vask af f. Fjerner effektivt det meste fedtstof, nikotin, snavs, fastsiddende insekter m.
Sprayflaske til kr. Ren Fritid. Ren Fritid har deltaget i test og hver gang vundet for sin evne til at fjerne de sorte striber der plager alle campister. Til en vask anvendes ca. Universal vask. Maxi 3. Fjerner hurtigt og nemt sorte striber, olie, sod, fedt, salt, kraftig snavs m. Skader ikke vinduer, gummi og vindueslister. Fortyndes med vand. Efter vask anbefales det at beskytte overfladen med Voksshampoo, Vintervoks eller Lakforsegler.
Til spildevandstank og vandtank. Fjerner hurtigt kalk, rust og okker. Til effektiv afkalkning af spildevandstank og vandtank. Indhold: 1 liter. Indeholder: Phosforsyre. Produktet kan afoxidere aluminium. Bruges i koncentrat.
Ulveflokkens leder skal finde sin efterfølger, hvilket sker gennem tvekamp. Den stærkeste i flokken, Rakker, stiller selvfølgelig op, men hvem skal udfordre ham? Kun én tør, nemlig den fjogede Grå, der i virkeligheden bare drømmer om at vinde ulven Biancas kærlighed. Klodsmajoren har brug for hjælp, og derfor drikker han en magisk eliksir, der skal gøre ham stærkere. Cassette set up a webshop and helped with other technical bits regarding publishing and printing books for a new, small publisher. BizBrains. CSS in an internal product was updated and bug fixed by Cassette. Stofa. For an internal event, Cassette was asked to direct, shoot and edit footage. "Med sin tematik rammer Ulv i fåreklæder noget, som de fleste mennesker kan genkende: identitet, kærlighed, kulturkløfter og et spørgsmål om arv versus miljø, der ikke er ulig H.C. Andersens fortælling om den grimme ælling.".
Det Danske Filminstitut registrerer international festivaldeltagelse og priser til danske film, dog primært de titler, som Filminstituttet varetager i sin festivaldistribution, og primært i forbindelse med de festivaler, som Filminstituttet har prioriteret at samarbejde med. Registreringen af festivaldeltagelse og priser til danske film, der ikke er i festivaldistribution, foretages kun for.
Ulv i fåreklæder Premiere juni I et magisk land langt, langt væk i en lille idylisk landsby bor en gruppe år, der ikke har mange bekymringer at tage sig af. Det ændrer sig da af en ulveflok slår lejr i en nærliggende kløft. Ulveflokkens leder Magra er blevet gammel og . Det Danske Filminstitut registrerer international festivaldeltagelse og priser til danske film, dog primært de titler, som Filminstituttet varetager i sin festivaldistribution, og primært i forbindelse med de festivaler, som Filminstituttet har prioriteret at samarbejde med. Registreringen af festivaldeltagelse og priser til danske film, der ikke er i festivaldistribution, foretages kun for.
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